Psychos

Pain is the price. Power is the purchase.

Psychos emblem

Faction Identity

Psychos trade life for tempo and weaponize madness. They spike turns with overclocks, sacrifice pawns for inevitability, and corrode enemy plans with fear and disruption.

Play this faction if…

  • You enjoy **high-risk, high-reward** lines that snowball fast or burn out spectacularly.
  • You like **self-damage for power**, forcing brutal trades and tempo spikes.
  • You want to **disrupt minds and economies** with fear, addiction, and madness.

Overview

Psychos are the edge surfers of Neverearth. Bleed now, burst now, and force the opponent to answer from behind. If they stabilize, your recoil hurts—so line up the finish before the crash.

Weaknesses: heavy counterattack damage, stall/control that drags games long, and effects that punish on-attack triggers.

Main Mechanics

  • Berserk / Reckless
    Trade life for damage; gain power when you take or deal wounds.
  • Backlash
    On-attack or on-hit effects that also hurt you—by design.
  • Mindbreak
    Debuffs, panic, or action denial that crumble enemy plans.
  • Addiction
    Temporary buffs with escalating costs; pay later or spiral.
  • Sacrifice
    Defeat or wound allies to draw, ramp, or finish.
  • Tempo Spikes
    Explosive turns: act immediately, overclock, then crash.

Clans of the Psychos

Ravagers clan art

Ravagers

Modern berserkers who grow stronger through pain.

A warband of fury and iron. They hit hardest when bleeding, forcing trades that opponents can’t afford. Their drawback? Counterattacks hurt—bad.

Signature Mechanics
  • Berserker scaling: gain [atk] when you take damage
  • On-attack self-wounds that trigger stronger effects
  • Fragile to counterattacks (Recklessness penalty)
Sample Cards
Ravagers sample card 1Ravagers sample card 2
Explore Ravagers Build Ravagers deck
Cultist clan art

Cultist

Ritualists who trade blood for forbidden advantages.

Scarified oaths, vialled ichor, whispered bargains. They move damage between bodies, cashing suffering into cards, tempo, and lethal lines.

Signature Mechanics
  • Transfuse [dmg] tokens among allies and foes
  • Sacrifice for draw/ramp; thorns-style retaliation
  • Grim engines that snowball if unanswered
Sample Cards
Cultist sample card 1Cultist sample card 2
Explore Cultist Build Cultist deck
Mindbreaker clan art

Mindbreaker

Psych ops: fear, confusion, and action denial.

They don’t just win fights—they end plans. Panic effects, stun-like debuffs, and hand/resource disruption make rivals misplay on purpose.

Signature Mechanics
  • Stagger / panic: deny actions or strip refresh
  • Hand & resource disruption at key moments
  • Precision picks that dismantle combos
Sample Cards
Mindbreaker sample card 1Mindbreaker sample card 2
Explore Mindbreaker Build Mindbreaker deck
Junkie clan art

Junkie

Overclocked bodies—unreal power, brutal comedowns.

Hit now, pay later. Dose-based buffs rocket stats and tempo, but stacks backlash into later turns. Great pilots surf the edge without crashing.

Signature Mechanics
  • Dose tokens: temporary +stats / expedite
  • Crash phases: delayed self-wounds or exhaust
  • Combo turns that force a decisive finish
Sample Cards
Junkie sample card 1Junkie sample card 2
Explore Junkie Build Junkie deck

Story Spotlight — “Shroud and Fury”

Tyrgrim the Warlord planted his feet amid the wreckage and swung with both hands. The massive, bloodied greatsword carved a brutal arc through the front rank of Insectoids, chitin cracking, limbs scattering as the force of the blow ripped the air itself.

On the ridge, Zephyr, the Meteor Prophet , raised a scarred hand and sent the Cultists forward like spent comets. They ran gladly into the swarm, eyes bright with madness, mouths split into grins that didn’t care about tomorrow. Their chants tangled with the hiss of insect wings.

Nyx exhaled and the world bent. A mind-shroud folded over several Cultists—sound dulled, edges blurred, sightlines warped—so they seemed to flicker between places. The Insectoids hesitated. Tyrgrim didn’t. He wrenched the blade free, stepped through the gap Zephyr had fed and Nyx had hidden, and let the Psychos’ creed do the rest.

Ride the edge.

Trade pain for power, swap tech, and find sparring partners who can keep up with your tempo spikes.

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